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1991-01-02
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** GALACTIC ARMAGEDDON **
** Version 1.100 **
** 01-02-91 Wed. 01:37pm **
*****************************
Author: Jack Chalker.
Co-Authors: Wayne Hyde, and The Adept.
Additional Mentions: The Mad Planetoid
&
------------ Ronen Magid's ----------------
| Fossil Driver Support Routines TP 4,5 |
| (972)-52-917663 VOICE |
| (972)-52-27271 2400 24hrs |
| |
---------------------------------------------
-- Alpha Sites --
-*:Alpha One:*- -*:Alpha Two:*- -*:Alpha Three:*-
Perditions BBS The Sanctum Mordor BBS
(305)-822-4071 (305)-559-4018 (305)-270-9961
Sysop: Jack Chalker Sysop: Pack Rat Sysop: Phantom Rider
3/12/2400 Bps 3/12/2400 Bps 3/12/2400 Bps
(WWIV/TREK) (TeleGard) (TeleGard)
-*:Alpha Four:*- -*:Alpha Five:*-
Dark Side Of The Moon S.A.R.C.A.S.M.
(305)-238-5796 (407)-394-5308
Sysop: The Cadaver Sysop: Flashback Aftermath
3/12/2400 Bps 3/12/2400 Bps
(TeleGard) (TeleGard)
-- Beta Sites --
-*:Beta One:*-
The Software Conspiracy
(305)-235-4335
Sysop: Sparrowhawk
(LSD)
** GAME HISTORY **
This game started off as a simple modified version of Chris Sherrik's
Tradewars II online game. At the time, it was concidered a very hot game and
many a sysop scrambled to get it; despite the numerous bugs that came along
with it, it was worth having. Soon, however, the game became boring, at
least to me. So, together with my co-sysops, The Adept and Wayne Hyde, we
decided to embark on the adventure of trying to actually decipher the game's
Turbo Pascal v3.0's source code. It wasn't easy, due to TP 3.0's limited
amount of memory allowed for compilations, Chris Sherrik was forced to use a
programming technique to squeeze in as much into the game without taking up
too much memory, in the process, he made the game's source code virtually
impossible to follow, making it all the more difficult for us to modify it.
But we managed to do it by first making an editor for the game. This task was
left up to Wayne Hyde and The Adept. You have to realize the game came with a
VERY limited editor that only allowed you to edit players and global stats.
Our editor allowed us to edit sectors, ports and planets. (You have to
realize this was back in like 1987; when online game's just began to make it
big.) After that, we managed to figure out the way the game worked and
decided to begin modifying the source code, and we did, together, for a while.
Then, one day, me and my co-sysop, The Adept, had a big arguement and split-up
from the trio. Wayne Hyde soon also split for different reasons, mainly to
pursue his own goals in life....(he decided to make a BBS program...but that's
another story <grin>) Anyway, this left me with the task of making the game
spiffy. I decided that the game's data file was too limited and decided to
expand it. Borrowing an idea that I got from The Adept, I made a
data-file-copier which allowed me to create a much bigger data file and copy
the old data file records to it. This allowed me to have nearly unlimited
number ranges, and many more variables to work with; something unheard of at
the time. Soon I began to implement many mods, on an average of about one
big mod every couple weeks. It was the first TW-Like online game to have
teams, cloaking devices and the first to break the 32767 barrier....this is no
longer a big deal now'days of course. Anyway, the competition is still
behind in many regards... both quality and quantity of modifications. Here's
a short summary of just SOME of the mods that this version has that others may
not:
Teams, 1000 Sectors, Programmable Mines, Programmable Fighters,
Programmable Ship Defensive modes, planetary force fields, Starbases with
defensive capabilities, choosing roles in the game: Federation Trader, Romulan
Warrior, Klingon Renegade; Solar Sails, Transwarp Drive, Hydrogen Scoops,
InterGalactic Matter Anti-Matter Missles (IGMAM's for short), Galactic
Excursio Modules, Navagation Computers, Trading Computers, Sensor Masking
Deflectors, Being able to create your own ports, starbases, planets, sectors;
Sector Beacons, Planetary Beacons, Anti-Matter Missles, Cargo Bay Extensions,
Phaser Salvos, Photon Torps, Klingon Birds Of Prey, Ferengi Fighters, Ferengi
Attack Cruisers, Klingon Warships, Borg, Dreadnoughts, Heavy Cruisers,
Destroyers, Scouts, Nuclear Warheads, Federation Police Officers, Romulan
Mercenary Forces, Bounty/Hit-Lists, Rogue Mercenary Fighters, K3-C
Interceptors, Romulan Scout Fighters, Port Bars, Asteroid Belts, Military
Troops, Lottery, Escalating War Conditions, Energy Matter Converters,
Cloaking Devices, Anti-Cloaking Devices, Cloaked Planets, Auxillary Power
Units, Full ANSI Graphics Capabilities and Full ANSI Sound FX Capabilities.
XRH-40 Port Destroying Missles, Ship Scanners, Self-Destruct Mechanism,
Tractor Beam Systems....and much more...
-:%*: Modification/Bug History As Of 11/18/90 :*%:-
oo Overlay System Added
oo Registration Security Added
oo Default Bug for Phaser Attacks -- Fixed
oo Anti-Matter Missle Attacks allowed for Alien ships -- Fixed
oo ANSI Sound FX fine-tuned
oo Increase of alien ship bounties
oo Starbases Added
oo Cloakable Starbases and Transporter Complex Added
oo Hitting CR for Starbase PW prompt aborts attempt at dock
oo Prompts before attempting to override Starbase Security
oo A clearscreen added before loading
oo Shows registration information
oo No transfer of credits while you still have a loan in bank
oo Bug with countdown of weapons lock -- Assuming Fixed
oo Instruction Database
oo Sectors 1, 505 & 1000 Non-IGMAMable
oo Sysop-Side controls fine-tuned
oo Ship Status display fine-tuned
oo Bug in Ship-Placement Fixer -- Fixed
oo TW Lottery Bug -- Fixed
oo Class 4 port 30% profit -- Fixed
oo WarCond.DAT file now expanded to allow changing of
Trading values (In this order: War Condition, Ore Price,
Organics Price, Equipment Price. Anything after that
is disgarded.)
oo Bug with death before an alien encounter -- Fixed
oo Cloaking Device bug -- Fixed
oo Registration Data File expanded
!You will need a new one from Alpha-One!
oo Bug with huge phaser-bank refund on counter-attacks
with enemy vessels bug -- Fixed
oo Bug with destroying Starbases -- Assumed Fixed
oo Bug with checking of War Condition -- Fixed
oo Bug with 6 digit limit in trading -- Fixed
oo Improved sensitivity of weapons lock -- Fixed
oo Bug in weapons lock causing lockups -- Fixed
oo Bug in Trading Computer causing negative
numbers to be generated. -- Fixed
?? Bug with docking at class 4 ports cloaked
oo Changed K3-C/Romulan Scout multiple attacks
for criminals. Now checks at logon and sends
cruisers instead.
oo Added more Sound FX to battle scenerios.
oo Added command to view Empire PW
oo Conqering ship with troops altered method of conqering
oo Added "Y" command to page sysop for chat
oo Locate a ship bug -- Fixed
oo Side-Checking at logon -- Fixed
oo Entering "0" exits trading
oo Running Ship/Sector Ship/Starbase Placement fixer at logon
oo Team strength lister in team menu changed to real
oo More Sound FX added
oo Cloaked Ports bug -- Fixed
oo Fighter retreats now are reported in log
oo Fed/Rom Cruisers attack bug -- Fixed
oo One logon per day/next logon only 5 mins long
oo Support for 9600 + modems ...Fossil driver required!
-:#%#:- Future Modifications -:#%#:-
-- Empire tax/deficit mod
-- Empire missions mod
-- Weapons Chamber mod
-- Editor with Player, Port, Planet, Global Stats Editor; Sector,
Planet, Port Maker/Adder, Klingon BOP Editor, Bulletin Editor, and
Messagefile Editor all Sysop-Friendly.
-- And the long-awaited Multi-BBS UpLink.
[End]